| 001 | 2024037252 466190 | |
| 003 | IlJaBTS | |
| 005 | 20260213153404.0 | |
| 008 | 250925t20252026mnua c b 001 0 eng | |
| 010 | a| 2024037252 | |
| 020 | a|9798765644195 (lib. ed.) | |
| 020 | a|9798765684894 (pbk.) | |
| 040 | a|DLC-MRC b|eng c|DLC d|IlJaBTS d|IlJaBTS | |
| 050 | a|HD9993.E452 b|H68 2026 | |
| 082 | 4 | a|338.4 2|23/eng/20250106 |
| 700 | 1 | a|Howard, Sherry. |
| 245 | 1 | a|Exploring gaming industry careers / c|Mari Bolte and Sherry Howard. |
| 260 | a|Minneapolis : b|Twenty-First Century Books, c|c2026. | |
| 300 | a|64 p. : b|col. ill. ; c|24 cm | |
| 490 | 1 | a|Career quest |
| 500 | a|Includes glossary. | |
| 504 | a|Includes bibliographical references and index. | |
| 510 | 3 | a|School library journal, November 2025 |
| 520 | a|How does someone become a pro gamer or the person behind the game? The gaming industry includes programmers, engineers, writers, artists, animators, players, and more. Learn more about this exciting field. | |
| 521 | 1 | a|012-018. b|BTSB. |
| 521 | a|Grades 7-9 b|Twenty-First Century Books | |
| 650 | 7 | a|Video games industry x|Vocational guidance. 2|sears |
| 650 | 1 | a|Video games industry x|Vocational guidance. |
| 650 | 7 | a|Video games x|Design x|Vocational guidance. 2|sears |
| 650 | 1 | a|Video games x|Design x|Vocational guidance. |
| 655 | 1 | a|Vocational guidance. |
| 655 | 7 | c|JNF011000 a|NONFICTION / Careers. 2|bisacsh |
| 100 | 1 | a|Bolte, Mari. |
| 830 | a|Career quest (Twenty-First Century Books (Firm)) | |
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