Bound To Stay Bound

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 Exploring gaming industry careers (Career Quest)
 Author: Bolte, Mari

 Publisher:  Twenty-First Century Books (2026)

 Dewey: 338.4
 Classification: Nonfiction
 Physical Description: 64 p., col. ill., 24 cm

 BTSB No: 466190 ISBN: 9798765684894
 Ages: 12-18 Grades: 7-12

 Subjects:
 Video games industry -- Vocational guidance
 Video games -- Design -- Vocational guidance

Price: $12.29

Summary:
How does someone become a pro gamer or the person behind the game? The gaming industry includes programmers, engineers, writers, artists, animators, players, and more. Learn more about this exciting field.

 Added Entry - Personal Name: Howard, Sherry

Reviews:
   School Library Journal (11/01/25)

Full Text Reviews:

School Library Journal - 11/01/2025 Gr 9 Up—This career series is designed for high school students who are serious about researching future paths. Each book provides details about what workers do, along with salary ranges, job outlooks, and concrete steps for getting started in high school and college through camps, internships, and other opportunities. Unlike many resources, these volumes name specific programs and internships available across the country, giving readers practical ways to take action. The information is detailed and comprehensive, offering motivated students a wealth of knowledge to guide their planning. The writing is presented in full-page paragraphs supported by color photographs, while side notes highlight key facts and help break up the text. While the background graphics are adequate, the substance is what makes these books exceptional. VERDICT Highly recommended for libraries serving high-achieving students seeking in-depth career guidance. - Copyright 2025 Publishers Weekly, Library Journal and/or School Library Journal used with permission.

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